I agree the first boss is everything but epic xD, but I take Hullbreaker HM over Sohr Kai any day of the week when you have them on farm. Sohr Kai is tedious as hell.
I agree the first boss is everything but epic xD, but I take Hullbreaker HM over Sohr Kai any day of the week when you have them on farm. Sohr Kai is tedious as hell.
I actually love both versions of Stone Vigil. I love the level design of those places. The music is much to be desire but I think those are awesome dungeons.... But what's this!?
Pharos HM!? Really!?!?
http://25.media.tumblr.com/8461fbf5c...vpb8o1_500.gif
I liked it. It's different. It's not just about doing stupid big pulls and standing there till everything dies.
meh i found it "ok" , not as cool as the other , its fast and linear ? yeah , but what dungeon isnt linear in FFXIV? :(
Guessing you liked Pharos HM?
Shrug, TBH it's probably my least favourite dungeon. Both it and Arboretum I hated within ~1 minute of being in there. Usually, it takes several runs before I grow bored/tired of a dungeon, but not these two. It's all a to each their own sorta thing though. I am sure I love some dungeons that you hate :P
I find it better than the last few dungeons we been getting.
Hear that SE? It's "bland" and "too easy"
Aurum Vale (Hard), Go!
*awaits Weeping City levels of salt*
People dislike HBHM for multiple reasons.
1st boss is a complete joke, it's just a glorified trash room with a "hey lets tether the healer to pretend it's a mechanic". There is literally nothing in there that can be considered a boss other than aoe dodging.
3rd boss is the disappointment that it is, the guy was meant to be a legend among the maelstrom and all he does is spam a aoe on phase 1 and a weak poison on phase 2 that is so weak that my medica II completely nulls the mechanic of having to grab a antidote from a box.
2nd boss is actually ok.
But other than the 1st boss, the real issue of the dungeon isn't really the bosses. The real issue is on the trash pulls.
http://puu.sh/pDjE4.png
GATES EVERYWHERE with the tiniest possible pulls of every single dungeon ever with damage being dealt being so low that tanks can almost self sustain themselves without a single heal. As a healer main, it got to the point that i'm not a healer anymore on dailies, i'm just a 3rd dps in the group that once in a blue moon throws out a regen, medica II and tetra and I can't even aoe unless the tank pulls a whole section since using holy with less than 4 targets is a huge mp waste.
One thing are mobs hitting so hard that you can't group them together, the other is removing all possible challenging attempts with gates which is what hullbreaker HM and antitower on the previous update did.