And that's just as well, because racial differences is a nuisance
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I'm confused at to what your point is, particularly where you say that balancing stats for DoW and DoM will force them to rebalance DoH and DoL stats. I'm really confused how we would be "back to where (we) start" after the initial changes I'm suggesting. It would be a very simple fix, mathematically speaking not programming wise as I have little knowledge of the coding necessary, to counter the racial stat difference for crafting classes by negating the racial difference when you switch to a DoH.
Are you saying that DoW and DoM classes should not have variation in stats between races because it will affect DoH and DoL chances for HQ? If you are, I don't see how my previous post is not a fix to the problem. Your race will affect your DoW and DoM classes but not your DoH/DoL.
I really pushed for racial differences during alpha but everyone was against it for some reason.
Race being purely aesthetic is pretty dumb if you ask me.
Eventually the race difference is bridged by race specific equipment, so I don't want to hear the galka mages won't get invites argument.
5-10% is a lot. It's by far enough to let one race outshine another one.
Actually, everything except for the 3 STR you quoted is enough to force people to play a race they don't like just to be good in a certain class..which is, btw, not even making any sense at all, because we are supposed to rank up ALL classes.
Oh, and yes, I DID read all the posts in this thread.
So a person HAS to be stupid and unable to listen to the voices in all the things just because he is born with a big, strong body? Wow, way to go for ingame racism..:rolleyes:
And basically, the people were right most of the time, because with such a huge difference as implied, it's impossible to be better then a Taru.
Maybe better than a Taru who used crappy gear and never tried to play his class with any effort, but you have to compare people with the same mindset, and that would be someone caring for the Conjurer job:
A Galka could never be as good as a Tarutaru CNJ, simply because he was "born" a Galka.
No "thinking out of the ordinary" will change that.
And to say something about your opinion about a free-to-choose-game like FFXIV needing such differences even MORE:
No, it doesn't.
Because even if you give any Rogaedyn crappy magic and every Miqo'te lots of Dex, it still won't distinguish peope from one another, simply for the fact that at least 1/4 of the players in the entire GAME have this race, and because of that, the same base stats.
In reality, it's even up to about 40% of the players with Miqo'te for example.
The only thing which will really make people individual is their OWN stat build.
It's the only thing every individual can decide on his- or herself.
And we are getting that back with future patches, so..
Still, NO for race differences.
I'm going to keep this rather simple.
The point of the armory system in XIV is to allow everyone to be able to do everything with maximum accessibility.
Creating statistical differences between races instigates a confinement on that choice based on your choice of race & tribe.
Which is the opposite of what is trying to be achieved.
Ergo, no. Keep it aesthetic!
And again, you take your argument to the extreme to try to prove your point. Have you looked the stats in the game? At 50, you average between 150-200 of a given base stat. 5-10% of that is between 7-20 points. That is... you guessed it... one tier IV materia. If you think that difference is enough to ruin a class for any race, you are just plain wrong.
And yes, there should be racism in a game that has more than one bloody race. Its not the same kind of racism that exists in our world because we are all one race.
I do agree that the individual stat builds will be a great improvement but it will still lead to people having the same basic stat layout. There is going to be someone, some where, that figures out exactly how much piety, int, and mnd is best for a fight. That doesn't create a difference in characters, it just creates an extra step to get to clones of each other, just in different bodies.
I think it's a good idea to have race differences for stuff like puzzles, NPC reactions, small changes on food effects, these kind of things. I'd even go as far and suggest some lore heavy quest chains exclusive to races, or some shops charging you slightly less / more depending on your race.
But for stats? Thanks, but no. There are other far more creative ways to make races different without pseudo forcing races into classes. The current stat difference is fine.
I disagree, I don't want this here.
A difference of one tier IV materia is already significant. It's literally an extra free materia slot. Also, this dfference would only increase with higher level cap.
Explain to me why do you believe this community that is already throwing 5-6X (insert class of the day) against (insert content of the day) will not also "prioritize" the (race of the day) that has extra free 20-40 (insert important stat for the class of the day) against level 75 content?
Heck, I can see people abusing race changes if they become available as a service just to deal with the current top tier content.
(PARTY) (BAHAMUT) (LEVEL) 75 (BLACK MAGE) (LALAFEL) NEED 6 (MORE)
I think it's fine as is. I wouldn't really want to be forced to pick a different race because of stats. If anything they can add differences in lore, appearance, rse etc.