Originally Posted by
MANTASTIC
Problems with BRD, or any designated-buffer class, from the game designers' perspective:
I have this class whose function within a group is to make the rest of the group better. Since this exists, I'll have to either 1) balance content around the idea that every group has a buffer to make it challenging, 2) balance content around the idea that every group DOESN'T have a buffer, or 3) make the buffer class have weak buffs so as not to impact balance.
None of those options are especially appealing to me.
If you go with option 1, content will be too difficult for a group lacking a buffer, excluding portions of the user-base and creating situations where content is underused due to difficulty. That's bad for everyone, because it means that resources will be diverted away from developing all those big raids. Square-enix is running a business, and that means keeping as many people happy, and paying, as possible. If only 2-5% of the playerbase sees (insert raid boss' name here) die, you can bet you'll see less of bosses like that in the future.