FFS... they explicitly stated they would NOT be releasing player run airships. Tanaka said this.
What they said they were implementing was player-owned ships (like naval ships).
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It would be nice if crafters had an impact on the non-instanced world, say:
1. 100 carpenter leves are done by the server at camp horizon/hamlet/settlement and we get a new...building etc
2. 100 alchemist leves ... and we get a new aethryte crystal
say, turning a settlement of one house and 3 npcs into a sprawling hamlet like Oaks Nest
but the downside is that the above can be attacked by garleans and beastmen (think campaign battle) and can be destroyed
i posted this a long time ago in another thread:
"Regarding Local Levequests - these should have a bearing on evolving the camp. Buildings/Tents should be erected and services offered. An inn, a chocobo pen, a garden, etc. Basically merge the hamlets idea into Camps. The Camps at the present time are really not immersive because they all look exactly the same. I would rather have come across smaller unique settlements like were put in the recent update. As an aside, allow for these constructed Camps to be raided by beastmen and garleans. Buildings can be damaged or destroyed, repaired or are built again when enough leves are processed. Camps should have the possibility to become as large as Hamlets. It seems absurd there is only one city and 2 hamlets in each region. I would love to come across Camps as big as say Owl's Nest in Coerthas. Allow more buildings to be erected and in turn add NPCs to the realm offering quests. Employ DoW/DoM support by making fully built up Camps housing an NPC who offers weaponskill quests or Trial of the Magian style quests for example. So basically, the DoW and DoM have an incentive to join in with protecting these settlements in the long term. "
It would be nice to see the results of crafting leves reflected in-game. Something like a hamlet defense that involves not just player DoW/DoM but also crafters influencing defenses and NPC effectiveness via crafted gear/consumables. Engines of war supplied by DoL and crafters. The better the defenses, the stronger the enemy force that is drawn in to the battle (like FFXI besieged levels). At some point the enemy wins and you have to start building up the defenses from stage one again.
How about building an airship that could reach Azeroth? Now that would be interesting. Cid!
I'd be down with crafting things beyond equipment.
Some people get so upset over stuff, really ellohwell, he doesn't work on the game for a reason, because apparently his direction the game was taking sucked.
Who is to say what the new direction of the game could take, they seem to want to take down the competition and create one of the best mmos to date. I'm all for it, but unless they do something that nobody as tried yet I don't see it happening.
I'm not saying my Ideas are law, heavens no, I just want something that players can work on together other than fighting monsters, or pvp (2.0).
Being a carpenter, I don't get much work aside from making spears for people or bows, and trying to get +3s on both, once in awhile I'll get a request to make some shoes, but this stuff is boring, I would like to tackle all types of carpentry. I have a feeling other crafters have the same feeling.
These are only ideas to maybe, start encouragement for the Devs to do something truly amazing.
Please take some Ideas to make crafting more interesting, nobody likes to sit in one spot for 20 days nonstop making the same stuff over and over.
Im not saying its impossible, im saying the statemrnt that SE were ever considering implementing player-owned airhships is blatantly wrong. No one ever said that, not least of all Yoshi.
On that note, the trend seems to be that SE are stripping more power away from players every day and putting all the emphasis on "structured fun" and "scripted events" so I doubt they would put any weight in a player-run airship feature unless it was some kind of instanced minigame or something stupid anyway.
I definitely see what you are saying, even if they could at least, let us craft a airship and this would let us travel to other contents once those are unlocked, or islands. Maybe make it so that would be the only way to visit the new content first.
(doesn't matter if it is a instants where to see yourself flying over water or land, or fast travel, that isn't what my focus is on) Just something to make crafting not so boring, a way to give the player like they are needed to access different parts of the game or a way to change the world.