That's an awesome name lol
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Then, consider the last boss of Lost City of Amdapor (hard): it dies thrice and Sole Survivor works on these deaths. I do not see why you would need to wait for the last phase's add to use Sole Survivor. I do not know what to think about the 15% change but I sure cannot see how not letting it works on boss is a "good change".
What about A6, are the four robots bosses in your definition or is it only the last one? If you want to rush, you sure want to use Sole Survivor on them...
Dark Arts is fun, it just takes a good DRk play to fully use Dart Arts and still keep Darkside on, if it we didn't have Dark arts then DRK would have no real MP management.
As for not seeing a reason to go DRK, it depends on the fight. I main PLD and DRK, for Sep Ex, A5 and A7 I go PLD as I think he is the best to use in those fights as for A6 and A8 I use DRK.
And who knows when the next Ex primal comes along most of it's attacks or even it's auto attacks could be all magical so then I would op to use my DRk over my PLD.
As someone who plays DRK religously and exclusively... I find most of these class ideas overwhelmingly terrible :\
http://2.bp.blogspot.com/-x2_8ib6NEB...it-Im-okay.gif
So basically what you're saying is that you run Expert Roulette on a different tank class now.
I'm glad you don't have any control or effect on the game's abilities or balance.
main DRK here, sup:
Martin up there made a good point. Removing Dark Arts would make this class utterly boring. casting 30% magic reduction and using full potency souleater in one sec? Kill it with fire. And never mention again.
One more thing, someone said dark dance doesn't match heavy armored guy with greatsword. Like what? DRK was SLIGHTLY based on Artorias of the Abyss. Did you see his crazy moves? Plunge, in example, is almost a plagiarism.
Not to mention lack of shield- isn't that obvious, you concentrate on parries and feints?
DRK is not WAR blind to pain, getting his guts out while screaming "Berzerk on, esuna soon pls"- armor is last line of defence for a knight. regardless holy or not.
And about 20% evasion- it's OP on trash pulls + 100% mitigation for 1 per 5 attacks.
Parry needs a fix, rite, but not dark dance.