The polite opinions and suggestions extracted and clarified from OP by request:
Be constructive with forum posts. If you have a problem, offer a solution.
Sidequests introduced in patch 1.16 were much less impressive than the streamlining of the sythesis cursor movement during menu selection and gamepad improvements regarding camera zoom and page scroll.
As expected, feedback is primarily taking place on the Japanese forums. They will translate and get to ours, calm down.
Extra character slots would be worth purchasing if a system of mailing or transferring items between characters on the same account existed.
Jumping is one thing. Bunny hopping is another.
Airship and Chocobo travel should require gil instead of anima.
After being KO'd players should be taken to the CLOSEST aetherial gate for no cost. Additionally, players will be given the choice to revive at the gate of their choice for the same cost in anima it would take to teleport to that location from their current position.
MMORPG players are fickle and will always find something to complain about.
When listing HQ items on retainer add 1, 2, or 3 gil to the price (such as 10,001 for a +1 item)
I love the current market ward/retainer system and like travelling to the individual wards and retainers to physically purchase desired items.
While keeping the current market system, a global auction house could link the individual city markets. Heavy taxation could balance the convenience.
Look foward to the future update on public companies and introduction of new synthesis concepts.
