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According the ToS selling properties is not against anything. It is a grey area that is not properly worded or consistently enforced and left to the discretion of the GM/GMs that see the report. Which is the issue here, if the powers want to say no selling or yes to selling then it needs to be clearly stated and all people that sell should be handled the same way. End of story they need to make a choice, no yes maybe idk sorry we can't help you shenanigans that has been happening. Selling in-game property for in-game gil should not be a faster/harder punishment than speedhack botting or RMT, it just shouldn't.
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I imagine because there has never been a clear, official statement stating that it wasn't against the ToS, so said user decided to report it believing it was/may have been. I don't know why you're even getting so worked up. If it's not against the rules then you won't get punished for it, no matter how many thousands of people decide to report you for it.
Also just for the record, don't equate selling an extremely limited, highly desirable piece of content to crafting a renewable resource that just so happens to be equally expensive to the material cost/initial market listing. That's an absurd argument. If anything, think of it as SE selling VERY limited Collector's Edition packages, many of which are bought up by some <mean term here> with a lot of money to throw around looking to sell them for 5 times their original value to the diehard fans who reluctantly, albeit inevitably, will cave and accept the ridiculous terms. Extorting something so precious for personal gain is inarguably a very low blow considering the tons of people who have clearly set their hearts on that aspect of the game as being their main reason for playing. Personally, it's not THAT big a deal to me, much as I'd like one, but it's very easy to empathise with their situation.
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Erm, I'm under the impression, Knahli, that you haven't read the entire thread...it is a possibility he might get punished for it, which is the issue. And I must say, even if he only gets a warning, what exactly is he being warned of? What are they trying to tell him? What is he doing that he should not be doing? It's confusing that this is something that can be reported without actual cause in the first place - that is why Gilgameshkun has brought this up. And I feel it worth the thread...
That all being said, Rawrz and Knahli do make a valid point: crafting and housing are not akin, it is true. That doesn't change the fact that housing should be a market, mind you...in fact, they are calling out a point (possibly unknowingly) that actually points to and roots out the true problem behind all of this - housing is not renewable, nor is it an abundant, or even really approachable, commodity. And it should be...
I believe that Rawrz may be going about things backwards, even though his desired outcome is actually a good one, that housing be accessible to all. His solutions would not allow that, in fact as Judah called out they would be counter-productive. I also believe he misunderstood my suggested method of transaction, so to clear that up:
My system:
-Open trade window, do transaction as per agreed price.
No NPC interaction required. I'd say that's simple. Plus, if anyone tries to sell for exorbitant prices, they won't get any buyers since they no longer can lie about their intent. It wouldn't fix the current shortage, of course, nor would it help maintain prices, but it's not the method of trading that is causing that issue, rather that the current "pay-me-to-sell-back-to-bank" system simply adds to the ability to extort, where as mine would take that aspect away. The core of the problem lies elsewhere...
I know you're (Rawrz) trying to make it so prices stay stagnant, which is fine, albeit against the nature of what housing should be, limited in-game "space" or not. In truth, the entire housing structure needs to change...but right now housing is a market, it's intended to be. That isn't the problem, the problem is that it's easily abused and destructive to players (gil, enjoyment factor) as a consequence. Real estate does generally increase/decrease in value, by the way, it would be odd if they took that away...really, what they need to do is increase inventory...or change the entire housing structure so that they don't have to expand server space as much (instanced property).