Originally Posted by
karateorangutang
Your point is taken, but I know myself and alot of others that play long rotations actually enjoy that part of it. 1234 rotations are simpler and require less buttons, but the long rotations make for a more dynamic action to the game. Not discounting your point, but I personally think this is what makes the game more fun than others, and seperates someone that likes and who loves the class they play as.
To the OP, I'll agree that the system state is rather inelegant, but it's the current foundation for the entire state of classes and jobs in the game. Adding abilities on lvl up would mess with pre-cap leveling and cause a great amount of skill bloat... for almost no gain. It would be positively frustrating to level to 70 on monk to get invigorate and B4B clones. The entire class system would have to be reworked and that has posibilities for disaster.