If that's the case, then shouldn't DPS be even MORE motivated to improve their damage so they don't have to spend as much time in that duty as possible?
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If there's one thing I know, some people accept advice with good graces (and better if you're courteous about it), but on the other hand no matter how polite a person can be, there is a chance you'll be faced with a prickly pear (and I've seen that happen more than a handful of times). There's no actual built in measure of how well your DPS does (don't bring up the aggro meter, it is an inaccurate metric to use), so it falls to paying attention to what DPS do, which then falls apart if you don't really know that DPS class well in the first place. I miss having Skada. ~_~
If taking a long time in an instance on a regular basis is normal, while doing it in approximately twenty minutes is rare, then their usual clear time would just be the norm. It just falls under the fact they may not know better and keep on going as they are, be it that they see no need to improve, can't be bothered, or don't know how.
If you asked me when I was six who the fastest person on the planet was, I would have told you it was me. I ran like the wind and I knew it, and when you run without a stop watch or against other people you take it as fact. It wasn't until my first track meet as a kid that I found out maybe I could improve, mostly cause coming in third and seeing the backs of two other people ahead of you makes it rather obvious. We don't have that in XIV, cause outside a third party tool we are racing ourselves and winning to the surprise of none. The game needs a way to tell people their results, even if it's a score card handed out by the server after exiting the dungeon.
Motivation doesn't mean much if you already think you're at the top of your game. What we have now thanks to a lack of feedback from the system is a bunch of people thinking they are a carpenter, but they are putting in screws with a hammer.
This is what it comes down to. I've known several poor or mediocre DPS who frequently complained about long dungeon runs—fully convinced that they were getting paired with "bad" DPS because there's no way for them to really know it's the other person carrying them when they get a faster run.
Unfortunately, a lot of people pick DPS classes because they feel it's low responsibility, that they can slack off and nobody will even notice, let alone call them out on it. The trick is to treat DPS exactly the way they want to be treated, which is as useless, replaceable peons that nobody would notice if they were missing. It's a low responsibility tool that's easily replaceable, so don't worry about them getting offended, and if they continue to mouth off then just get a new one.
Because nobody knows who's doing bad damage unless you use 3rd pt parser and want to get suspended by using its results to point out bad DPS.
Gonna save myself the time and effort of reading all the replies; I'm lazy, sick, and tired sue me, so I apologize if what I say is already stated.
But the common conception or misconception is the concern that it will be abused and become just like WoW in the essence that people will start harassing others regarding the fact they aren't in the first spot or plainly under performing to their/others expectations.