Thank You! /dance
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The seasoned veterans who played for 2 years is going to notice this and say the same thing. Healers can't get away for long now. better pop that 1 impervious cooldown right off the bat to avoid getting zerged because they'll be right on you. Don't need to pop any tp regen skills for sprint? Sweet! I'm just gonna quick stun punch this one in the face, giving my buddies a chance to sprint all over here and we all go to town on em. next healer is nearby so they're next and we still have about 75% tp left, ZERGED.
I'd say lets wait to see how it turns out, but what people don't get is that their not going to wait till release to take advice to change weeks prior, they're gonna wait 3 months then change it. I'd be even more convinced if they actually showed a video of this (though they might have, I avoid live broadcasts like that) showing how this would all work out and what would be the most typical of strategies since apparently "their preferred strategy ended up being to leave the healer alone. Since the opposing DPS are the ones who try to defeat your team members, by killing them first you prevent your team from losing medals." Oh god I don't even need to explain it because I see it all too friggen clearly.
Me trying to heal one of my dps buddies just to have all eyes turned my direction to have me getting stunlocked and pounded on, then i cast purify and use my invincibility move barely surviving as the they use that too their advantage wrecking the nearby dps because I'm stuck standing their like a lump for 8 seconds and my other healer cant keep up the heals with 4 dps on 1 guy. Now that my shet is on cooldown I'm boned for 2 mins so the next time (I'm most likely marked) I'm being dragoon jump stunned (w/e) then sprint zerged. Probably be funny to watch though. -_- Either way this is like a premade party thing, which WILL be a thing so there's a short scenario.
I welcome this change, coming from a Caster PVP player, because it will increase speed of combat. Currently I use this and aetherial manipulation a lot to close the range gap when I'm trying to get casts off. Also, the few times I have played on my Warrior in Frontlines, I'm constantly using Equlibrium or Enliven to execute sprint. I shouldn't have to blow 2 other CDs to access Sprint.
Right now I dont' have so much time to reply to all, but I take this a s a personal message.
Please try not to delegitimate other players opinion just trying to pick random information, look at my matches, I'm mostly a BLM, I'm trying to use more SMN those days but I use all caster/healer classes and time ago I played WAR too, I never hid this and since the first post I said that it worried me as caster/healer, because this change touch mostly them (not only).
So please stop the chain of hate supposing that I'm crying because "my OPest class" could have some trouble, this is like posting videos of a fail, I'm pretty sure all made something stupid, not for that is an idiot.
Anyway the fact that they reduced the Sprinting time to 10 sec makes it more viable to me, expecially for the Feast, because if even the melee remove your sprint with Weapon throw, reaches you, you CC him, he eventually purify your CC -> will make his sprint wear off too, so the gap wont' be so high.
But in FL I still think it could be painful considering the amount of players and how big is the map.
Most of classes already had 3x tp regen skills(invigoratete/enliven/icarus wins) so this change mostly affect paladins and drk. I do not see it as big change, more likely noob friendly change.