Originally Posted by
Drako
OK the more I read this interview the more frustrated I get. I don't understand why he says, "We didn’t want to penalize that player by not giving them a chance at what they really want." But that's exactly what they are doing. When you get a item you didn't want at all, that is a penalty imo for spending your time going down there and defeating Ifrit.
"There was a lot of talk within the development team whether to look at the class and say OK if it’s this class then they only get this item or it doesn’t look at the class and gives the random item. "
Why wouldn't this work really? Why not have it check for what job your on when you enter, or just before it triggers loot. That way you can change to the job you want gear for, then change back to the needed job? I'll admit I haven't been to this fight yet, so I haven't seen the entire battle mechanics that go into play, but is there not room for you to be able to swap jobs during a "detect what job for loot" event, then change back or what not?