I would like a hard quadrinity.
Tanks: low damage output, high survivability and stances wich switch damage output and survivability
DPS: high damage output, low to medium survivability (nearly one- to twoshot by trash and bosses), low utility
Healer: high heal capacity, utility, low survivability, low damage output
Support: low heal capacity, low damge output, low to medium survivability, high utility capacity
But this will never happen cause of the need to redesign the old content instead they are hiding support behind DPS and healer jobs.
