Haha, we actually have 2/3 of those available in Housing now. Not sure if they're working on the hairdresser, but the toy box and cutscene log were added in 3.0 and 3.1 respectively.
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The jukebox is obviously intended for crafters. Should make the grind less annoying being able to listen to different tracks
http://na.finalfantasyxiv.com/lodest...m/fb89cfa5683/
Not sure if I've seen a recipe for adventure log.
...also not sure why you need 3x Toy Box schema to craft a toy box. You'd think one would be enough.
My house has a marketboard and summoning bell outside it. I am normally in my house while waiting for queues or talking with people.
Is it the greatest feature that is going to add endless gameplay? No. But it probably isn't very hard to develop and I think it is a nice addition.
i always wanted bards be a mobile jukebox ....job perk ;) ....the jukebox would be awesome as item u can put on the ground anywhere (treat it like minion? ppl only hear the music if target the jukebox to avoid 3000 ppl spamming songs everywhere)
The horrid thing is, we keep getting catch up patches, or patches catering to "new" players.
Please, we need content to keep the current playerbase to stick around, instead of getting a few months sub out of a new player till they get bored, and hoping for another new person to replace them.
They should have trials for the new relic, goals. If people can't clear certain content...so what?
Item Level. I'm personally sick and tired of hearing about it and honestly think it's an absolute waste of time. No word about skill balancing, no word on secondary attribute numbers, just item level numbers all day to make the raiders feel better about themselves. I want to see the development crew veer away from such ludicrous superficial numbers and start really making the secondary stats MEAN something for once. Seriously, the formula needs to change to something meaningful and give us a reason to want those numbers.
Also, I would like to see the game go into a direction of like relic armor that you have to level up almost the same way you would for a weapon. How cool would it be if every job had something to look forward to for armor instead of always worrying about weapons. Tank would have to absorb certain numbers to be eligible to be upgrades, in steps to unlock the next tier. Healers would have to heal, dps would have to dps, ect. That would really give people a reason, and make the armor last longer than the next level. Make it end game stuff, give me a REASON to do my job outside of the constant treadmill. I would spend months to get armor that meant something and looked amazing. Let the raiders have their stupid item level numbers, give me some shiny glowing artwork to wear that I had to burn numbers to get and are actually relevant.
I wanted a jukebox feature since 2.0. Now we have it coming next patch! But, only in the in the bedroom? Tell me I read that wrong. I'm pessimistically unsubbed and waiting on the sidelines for any reason to play again.
that's what the other pieces of content are for.
if people can't clear Savage ... so what?
if people can't clear Thordan ... so what?
if people can't clear Relic quest ... so what?
there are already many pieces of content they expect some people not to clear. the purpose of the relic quest is specifically to address that. the issue isn't if people can't clear "certain" content, the issue is if people can't clear "every" content.