They have stated they will not remove the timers cause the server can not handle x amount of parties just staying in the instance all day.
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They have stated they will not remove the timers cause the server can not handle x amount of parties just staying in the instance all day.
I just hope any further dungeons have music. I can't stand running around in that silent soap shave place.
I agree... but like its so stupidly easy to level in the game it almost seems like a waste of resources since you'll be through the 20s in 2.5 minutes.
If it was an open dungeon / raid for R20's .. Like Thev said. Even if I'm not in range, I would totally enjoy it.
They should make a non-instanced version of Toto-Rak and Darkhold, so you can go in there to grind without any time limits or anything.
No bosses, and chests only have normal drops.
You are confusing dungeons and raids. The 3 lvl 45+ "dungeons" are tech Raids.
They can do both.
Instanced Raids.
And Open world Dungeons. ( FF11 Style )
Right now I think it wouldn't make much sense to implement a lot of low lvl dungeons, cause majority of the playerbase is up in the 50s. But for 2.0 they better have a hand full of in between dungeons ready, or the same cycle will repeat itself.
I'd say at least 2 dungeons for each 5-10 Lvl ranges. So like this...
Lvl 5-10: 2 Dungeons
Lvl 15-20: 2 Dungeons
Lvl 25-30: 2 Dungeons
Lvl 35-40: 3 Dungeons(since you spend more time on those lvls)
Lvl 45-50: 4 Dungeons(to get gear for the endgame stuff)
Lvl 50 Endgame: 5 Dungeons + some free roaming NMs(to maximize your gear)
And that's what I "demand" for 2.0 at RELEASE...obviously there should be more down the line!