You know what's even worse? Star or V pops... your team is there. You all go all out crazy, half the people don't even register on the rank's enmity list, in the end... you don't even get a bronze chest. Yeah... real cute at times.
You know what's even worse? Star or V pops... your team is there. You all go all out crazy, half the people don't even register on the rank's enmity list, in the end... you don't even get a bronze chest. Yeah... real cute at times.
Each time i or my PT claimed a mob we always had a drop, so i this you lying or is it me having incorrect information as claim = guaranteed drop.
And the only time i've been having issue with drops is when either one or more persons decide to gather, and/or we have terrible DPS.
Well I was told by the tank (team lead) that our claims were not resulting in chests every time. This was corroborated by other team leaders via shout. I have zero reason to lie as there's absolutely no benefit for me in doing so. It's not as if SE are going to refund the time spent or anything.
I believe claims can be "stolen" if everyone in the party who had threat originally die or go out of range.
What I do know is I'm sick to death of having to apologize to one of our subgroups every time because the system is broken (or extremely stupid).
Had this "problem".
Whole team there but we couldn't get credit on unclaimed mobs... because the dps was abysmally low. People did not know rotations.
I don't consider this something SE need to fix. If anything it should be the incentive people need to actually learn their jobs. I'm glad we actually now have some content that people cannot just coast through doing 200 dps. Healers should be able to prioritize healing and throw in a little dps if/when the opportunity arises, and still meet the check.
They should address the issue of people entering via DF with different goals though (gatherers vs mob killers). If they are going to have it DF, then it shouldn't group people together which have completely separate things they want to do, one of which prevents the other.
tl:dr if you cant meet dps because of bad players, not SE's problem; if you can't meet dps because half your people are gathering, that they should address.
just my 2 gil
Some people just there and sporadic spam some skill so it looks like they are fighting. If you have 2 or more in your group good luck getting credit.
I'd suggest to make easier to get group credit but on the same time punish DPS who are slacking off by give them higher chances for shitty rolls.
SE seriously should consider lower that credit requirement to get chest.
So if two or three players left behind of groups to gather or fishing should be ok to get chest.
Otherwise,player who wants to gather at diadem would never be participated cuz you will be called troll as like a currently occured.
And No idea why SE didn't disignate fate rule in that diadem's fight.
If you weren't kill mobs on premises you couldn't able to get chest.
Resolving issue is simple as piece of cake.