Will never happen if max size of relevant content remains 8 players.
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How do you suggest that they get away from the Trinity? Even if we broke all jobs down to strictly dps, with their own particular abilities that could allow them to either take damage and protect the party, heal the party, or purely do DPS, it seems to me, that we will still have to have someone to focus the mob's attention on them (tank), someone would have to heal everyone (healer), and everyone else would dps. Unless we're just going to have a quite a bit of chaos with hate all over the place and everyone healing each other in a big clusterflock of madness!
Not having the trinity sounds like a good idea, but in practice it seems that it wouldn't be as efficient as everyone having defined roles. Having the trinity allows for order. Everyone knows their role and what is expected of them. Without the trinity the party would either have to decide on who is doing what, or just go in blind and hope like hell everyone keeps each other from being KO'd.
If you have a good idea of how the system could work without the trinity, please share. Hopefully someone meaningful will see your post and it could be taken into consideration.
https://www.reddit.com/r/ffxiv/comme...swered_an_ign/
It's been said that ARR was designed with a 2/2/2/2 role requirement in mind (2 Tanks/2 DPS/2 Healers/2 Hybrid). There's more places to find information on the specific interview, but basically it was an answer in reply to why we have an 8 person setup for end-game, as opposed to maybe 10 or something more traditional. He's also said that he wanted to let people learn how to play the game for the first couple of expansions, but after those, he wanted to change up the battle system in a major way. To me this alludes to the hybrid roles, getting rid of the class/job system so we have only Jobs (you see this with the ones they just added), changing up how cross-classing works or removing it altogether, etc etc. So I wouldn't say to not expect anything anytime soon. 2.0 and 3.0 is about as long as I'd expect them to give people to learn the basics of the game before they start switching things up in a way that won't hurt the playerbase too much.
Also, the dev team is flip-flopping on a lot of ideas right now. Healers DPS 'requirements', the state of end-game and how they truly want it balanced for, Tank DPS, all kinds of stuff. They'll get it eventually, but this is the time to experiment, because you don't want them doing that once they game is hyper established.
Let's make it through all the complaints of 3.1 first.
Ala Mhigo, on Gyr Abania is a strong possibility of where the next expansion would take place. We try to liberate it and such. I don't see Garlemald being an accessible place anytime soon, though.
If sea explorations does happen and we go overseas, then maybe we can access Othard (where Doma and the Au Ra are) Ilsabard, and Thavnair (which Radz-at-Han is, if I recall.)
I'd like to see the missing areas of Eorzea though, like West Shroud and Coerthas' Lowlands, and the Eastern Highlands. Maybe Mor Dhona's missing southern part, too.
For jobs, Samurai is a strong candidate. Red Mage, Blue Mage and Dancer has been popular demand as well, I wouldn't be surprised if those are the upcoming jobs.
OHH thavnair Would be cool since Radz and the zodiac are eastern like could be cool to go here to get the samurai totally forgot about where radz was from nice pick up! plus 1 :)Quote:
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