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It wouldn't work as the groups will choose whatever path is easiest/most efficient. GW2 had a multiple path dungeon system as well and in every single one the group always picked the fastest path without exception. I am fine with a randomly generated dungeon layout each time, but multiple paths? I think it would be a waste of time.
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To quickly add, rather than editing my old post: If the entire party consists of players who have already beaten the dungeon, a randomly generated path could lead to a different final boss (slightly harder than the original, but only by a little. For HM dungeons, it could be the dungeons original final boss. So for Pharos Sirius, it could be "The Siren's Remnant" or something).
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Lord of the ring online had some good dungeon and raid level design back in the days, like carn dum that was an interesting dungeon :)