Wait wait wait wait wait. Some dragoons are complaining about their ability in PVP? Surely not.
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Wait wait wait wait wait. Some dragoons are complaining about their ability in PVP? Surely not.
I don't think this really surprises anyone, at this point. That being said, I am not even remotely surprised that SMN's have a lower kill rate than Melee. 1) melee dps limit breaks. 2)SMN's tend to try to avoid the front lines, which is one of the reasons that they're so effective at dmg'ing, but it also means they are easily put out of range for the death blow. If that 5k burst doesn't finish the target, then SMN's have nothing to seal the deal, and 3) if they do chase or try to get that final blow in, they are almost instantly burned down to a cinder by pretty much any melee class that gets their hands on them. If anything, I'm surprised their average death rate isn't a bit higher.
The machinist job stats are surprising, though. I honestly never paid attention to them in PvP... I'm gonna have to change that from now on...
24 mans only occur if you don't have enough people queuing to make it a full 72 (or even 48). That being said, 24 mean seal rock is utter crap. You still have the huge map (especially in current balancing where an astro will not die if you have any less than 5 dps wailing on them), and only 3 nodes will ever spawn (2 past the 10 minute mark) By that point, you're at the mercy of both the game being generous with spawns and hoping that you don't get flanked by both GCs at any point in the game.
I had a 24 man earlier at around 3:30 AM. They are horrible. The map is too big for 24 people.