This is a pretty bad comparison here. Comparing pvp to pve makes no sense but if you wanna go there anyway that's like saying every dungeon/trial/raid in DF needs to be unsynced cause you worked "hard" to reach ur level/ilvl. Just imagine this, it completely removes the challenge and fun for the new players if you just have ilvl 200 players waltzing into events that were clearly not designed for them at their current lvl/ilvl steamrolling everything. What you dont understand (or dont want to understand idk) is that frontlines was created to cater to a much broader and casual crowd. As such, alot of casuals are in there compared to wolves den. Do you know why the pvp gear is useful in wolves den? Because wolves den unlike frontlines offers different modes depending on your lvl and ilvl. You are able to avoid going into an instance where you have no chance of winning just because someone PVP's more than you. You would not be able to do that in frontlines unless they add modes to it similar to the wolves den. Anyway it is fine the way it is. What they need to do is show some love to wolves den again and make it more relevant which hopefully they will do in 3.1.
I sincerely doubt you actually do feel that someone who just started frontlines today is already as good as you. If you do then you are in the minority as im pretty sure most hardcore pvp'rs do not feel this way. Yes there is unfortunately an added element of rng in there but to say that skill is completely irrelevant in there is asinine. Obviously your impact as a whole as a skilled player will not be as significant as in wolves den by virtue of numbers in having to rely on 23 other ppl also being competent. However skill and strategic thinking is still the most consistent way to win matches in frontlines albeit much more watered down than wolves den.
