I never use cure, I'm more of a Sacrifice kinda guy
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I never use cure, I'm more of a Sacrifice kinda guy
So has anyone messed around with Featherfoot I & II to see the extent of what this MP Regen is? I am assuming (hoping?) II would be more potent.
there is no mp regen??
From what I saw (and failed to notice when I read the description the first several times) is it appears to be an amount of MP generated upon an evade. Which I mean... that's good for the times you'd be using Featherfoot anyway but it's not like it's a Refresh effect or anything.
EDIT: I think it was 38MP from Featherfoot II? I only really looked at the difference once. @645MP it's not like I was running dangerously low...
Yeah, they really fixed our "MP woes" by giving us a boatload more MP. XD
But it'd be nice if the MP regen was more substantial. I maintain that it would make more sense for it to just be an MP restore on Second Wind.
I'm having no real problems with MP during beastmen farming sessions can go nonstop and not have my MP be an issue now. On first day I noticed a 9MP/Tick refresh when i first used Featherfoot II in LL and just looked at the refresh
You get mp regen when in passive mode only.
this was what i thought when i tested it a few times while with weapon engaged, noticed that MP didnt change even with featherfoot II up and only seem to notice that while in passive mode i regenerate MP much faster. Is this the only MP regen we get while in passive mode only?
Everyone starts to regenerate when they're in passive mode and have been standing still. Standing still longer will regenerate more at a time.
You don't get any MP from Featherfoot I/II unless you get an evade while it's active.