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From what I read a while back:- Alexander NM will be between CT and Coil in mechanical difficulty.
- Alexander NM will have a CT style weekly loot lock per "turn." You will be able to run all turns as many times as you want, but will only be able to take one piece per "turn" per week.
- Alexander HM/Savage will be harder than CoB.
- Loot/Run lock out is unknown.
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From what I remember them saying that normal is like old CT. Run as much as you want tell you get item.
Savage is like coil it's locked out but you get a token for a clear.
Two type of tokens I think I seen.
Two type for accesories, and of the other type for armor.
So if you are unlucky in drops at less you working to that gear with tokens.
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I'd do anything for them to make it not have a lockout .. seriously. I really do not want a lock out
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There's info about Alexander right here on this forum. It's incomplete, but they've said they won't give full details until the modes unlock.
You can find info about Alexander Normal here:
http://forum.square-enix.com/ffxiv/t...804-23-2015%29
http://i.imgur.com/zbm8rGO.jpg
Not much is confirmed for Savage. They have spoken of possibly allowing groups to practice specific phases of fights.
You can find the full interview with that comment here (2nd answer):
http://www.reddit.com/r/ffxiv/wiki/pax_2015_interview
Things change during development, so who knows exactly how Normal and Savage will function. I think right now the safe guess is to think of Normal = Crystal Tower and Savage = Final Coil.
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any new info them the Japan Expo?
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I seem to remember this:
Alex NM will be like CT but will drop tokens per turn and it would take so many tokens to get a piece of gear. I think also there are two types of tokens one for accessories and one type for left side pieces.
Alex Savage I think will drop gear normally and have the lockout to extend out the content and make people keep running it.
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The loot part I understand. I'm only worried about whether not I can re-enter Savage in the same week while on the same character, after having killed bosses.
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