If we are talking about NIN QoL I think whe should tackle Shukuchi.
I mean, on mouse it looks like its a very easy skill to use. But on controller?
Yep, its fine to aim your destination by manipulating the camera angle, but how much time dont you lose making the marker go from purple of "too far away" to orange in "as far as possible".
I suggest that as a QoL for NIN this skill is modified so if you click the marker on a purple zone it warps you the furthest it can in that direction instead of poping an error and nothing more. This way it can retail the precision of the "click on orange" and become a more reliable "oh shit AoE dodge" skill. Also the CD is a bit too long for my like :/
Another one skill that always irks me is Assassinate. Sometimes I wish it was called Genocide and I bet in japanese they first thought of Kamikaze.
It locks you on place and can't be excecuted from further away than 3 yalm. Either extending the range of the skill activation or reducing the animation lock like DRG's jumps would be cool.
