Its a nice idea but i highly doubt that we gonna have any kind of non-instanced PvP anytime soon. (Carebears QQ too stronk.)
Lets just hope that SE will consider adding a couple of PvP servers sometime.
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Its a nice idea but i highly doubt that we gonna have any kind of non-instanced PvP anytime soon. (Carebears QQ too stronk.)
Lets just hope that SE will consider adding a couple of PvP servers sometime.
No. And i doubt SE designed this game with pvp focused in mind anyways. I think they just placed pvp there just for there sake of...being there lol.
And not every game will work with pvp, and here is one of them. You think SE will consider a potentially game-breaking element like that while their game is still going pretty well?
>gang of black mages walk up to a crowd of eager hunters
>yall came to the wrong neighborhood motherfuckers
i can only see open pvp in this game creating greater toxicity and conflict in this game tbh
If only those QQers of early pullers would win anyway in pvp.. It'll just frustate them more and more since they are actually lacking people to inform them that the hunts has been sighted in a long time..
The thing that will fix this riot is a lynch mob.
Talk about bad ideas. This really cuts the cake.
How about no? Open world PvP is THE drama source of any game that offers it. Why not allow PvP in the dungeons too? What's better than slaughtering the people you are supposed to run it with!
If they consider it, please put it on a separated server AWAY from everyone that actually enjoys playing the game as it was intended to.
Maybe... how about a compromise? The Carteneau Flats as an actual part of the world than can walked/teleported to, has nodes for gathering, spawns monsters for hunting and allows the killing of others for PvP XP.
Teleporting/entering asks you if you are going in as a representative of your GC, FC or unaffiliated. Can't attack dudes on your own side obviously.
Edit: goes without saying the new PvP area that's coming should get the same treatment IMHO.
Edit2: Frontlines does not scratch the itch, because after the initial novelty wears off it's dead. At least as an open world area with PvE stuff in it as well you could always try and find someone, hell you could queue for Frontlines then go mess about in the open world PvP area while you wait.
We have Carteneau Flats/Frontline to scratch a PvP itch in this game and that should suffice. Honestly I've never played a MMO where PvP was LESS of a part of the development team's agenda. If PvP is your thing then ArcheAge or Guild Wars 2 would be a better choice of game.
And as for PvP relating to the Hunts... I know the Hunts are a bit irritating right now due to how many people are chasing after them but giving those people the option to eradicate each other won't solve the problem. In WoW this made the spawns even harder to kill (as you were being attacked from all sides) and caused some ludicrous amounts of lag. It also opened up new opportunities for people to grief each other by forming raiding parties and killing anyone trying to get to the spawn. This is not something I'd like to see in this game. WoW was at least built from the ground up with basic PvP in mind.
I think a slight change in our culture should help solve the issue of early pulling.
Until everyone is ready to pull, early pullers can do as they please, but no one is allowed to help them.
Of course, this would need everyone bar the puller to back off, but it's their just desserts for ignoring common courtesy.