who really cares what is best at what? nerds are going to be nerds and nerd hard about optimization and everyone else will be over here like wow the game is so much fun i love being <insert sub optimal class here>
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who really cares what is best at what? nerds are going to be nerds and nerd hard about optimization and everyone else will be over here like wow the game is so much fun i love being <insert sub optimal class here>
I'd just like to say that a significant portion of the Warrior's self healing is just over healing. So, it really is not something that matters much.
If anything, the PLD's heal is less likely to over heal because you can more accurately target and time it. Also, it's funny people aren't mentioning a CC skill like Stoneskin when talking about healing. Plenty of chances to use it (at least in ARR content, we don't know about HW yet), no over healing, scales based on HP, can target anyone. Not to mention Divine Veil which is huge when popped as a raid is grouped up before an AoE.
Also, outside of Divine Veil, none are limited by CD. They're limited by MP and PLDs now have 2 means of recovering MP quickly.
I'd say PLD has a clear advantage in that aspect of their utility.
As for damage, I actually don't think the gap is that large but we're going to have to see the numbers after people are geared and the content is released. Depending on how much time they could spend in Sword Oath, PLDs were dealing more damage than WARs pre-HW. WARs were buffed in terms of DPS in HW but so were PLDs. Adding a high potency DoT and 80 potency to their main tanking combo (because being realistic, PLDs are not going to Rage of Halone outside of initial snap aggro and strength debuff) is a a big deal.
In terms of their defensive CDs, this was never a debate. The availability of IB was one of WAR's advantages pre-HW but PLDs got Sheltron to weave into their dCD rotation in HW so their availability of dCDs is comparable now. I don't see either lacking the ability to consistently have a dCD ready for an attack that needs it so the argument is pointless anyways. I just know I'll be happy not cursing RNG when Bulwark doesn't block what I need it to.
I will always main WAR as I love the class. I'm currently leveling my WAR to 54 to get Fell Cleave but I notice that I haven't been able to get the 9 gcd in berserk even with with 390 sks, which is the minimum to achieve this. Anyone still able to pull it off? I also noticed that the pacification cuts off the Butcher Block animation a lot earlier than it used to. Was there a secret nerf/buff to sks that we don't know about because a lot of our damage is based on how much hits we can get in Berserk.
Skillspeed got downscaled so with around 400 SS you have like 2,47 GCD. With 470 SS~ you'll have 2,44 GCD which should be enough for 9 hits, though I didn't test it yet.
I, someone who mains Paladin, regularly talk to a person who (nearly religiously) mains Warrior and this person is actually worried about the Warrior current capability in comparison to the other two tanks. We kind of agree that it is two early to judge the effectiveness of Dark Knight, but we have some reasonable ideas on how Warrior and Paladin compare to each other a 60.
Paladin has gained roughly 34 (~162 to ~196 potency, RoH only vs GB -> RoH -> RA) in MT DpS per gcd and either 43 (GB-> RoH -> RA) and 52 (GB -> RAx2) OT DpS per gcd. This is a 21%/25% increase in Paladin DpS. Enmity generation drops from 683 per gcd to 451 (GB -> RoH -RA)/660 (GB -> RoHx2) per gcd from 683 per gcd (RoH spam) , but They also gained two utility abilities and a short defensive cooldown.
Warrior MT DpS has dropped by a few percent with how Wrath grants +parry rate instead of +crit rate. OT DpS has increased, but not nearly as much as the Paladin's.
Nothing has changed there either. PLD will be the go to job in any "long term" boss fight as OT compared to the other two tanks.
SO was already better given enough time, adding a dot to the mix as well as a decent damage combo just pushes those numbers further in PLD favor. Couple that with the "on demand" cooldown in IB for tanking and everything is pretty much the way it was in ARR.
Only question is where does DRK fit in all this. As it stands, it isn't looking too good.
Don't be a fool! We must needs find out which tank class is the best—so all others can grovel at our feet for a chance at main tanking!
Kidding aside: WAR is cooler than Batman a.k.a. Bruce Wayne a.k.a. Bat-Man? a.k.a. the Dark Knight a.k.a. DRK so this discussion is over.
So basically they even more cemented the setup in stone.thats bad really really bad. no tank should have the MT role just cause his skills are far better than the skills from other tanks. they really need to change there something. but i am preaching this already a long time not that anything changes...