+1 for this. It needs to be easier for parties to stick together.
For an MMO you guys sure like to keep people playing solo.
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+1 for this. It needs to be easier for parties to stick together.
For an MMO you guys sure like to keep people playing solo.
I understand why they implimented this necessary evil, even though it is quite annoying, it is necessary.
That being said, all party members should be dropped into the same instance by default.
Only room for one person in instance one? Drop all party members in instance two.
I have to agree that it makes little sense to send people in the same party to different instances. honestly SE I can't understand how you thought it was a good idea to impliment this without adding for parties to teleport and end up in the same instance together. if I invite someone to my party and I'm in instance 2 they should end up in instance 2 nomatter how they get to me, or if the instance I'm in is rather full ask me to teleport to one less full when they teleport. to think otherwise is not very bright
For Sea of Clouds, do the Airship rides count as passing through the zone border? Give it a shot, I'm a loner, so my instance number has never been an issue, but perhaps the Airship will get you into the right instance.
I think only when you pass through the blue dotted lines does it count as a border transition
Wait...there are different instances of areas in this game? That knowledge right there has blown my mind. I've been playing since the launch of 2.0, and I have NEVER seen a different instance of any map in this game, there's never that many people in a zone unless there's an S rank hunt, other than that I've never seen any area outside of towns filled to the brim with people (and even then, only Limsa).
http://na.finalfantasyxiv.com/lodestone/
... under
[Important] Congestion Prevention for Heavensward Release (Updated Jun. 25 2:45 a.m. PDT)
Was added as a countermeasure just for HW (and therefore HW areas) and only for the specified worlds.