Hopefully it is a bug. It would be really dismaying when Fey Illumination and Dissipation don't synergize with a thrid of my healing spells. By all means they should work fine with Lustrate and Indomitability.
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Hopefully it is a bug. It would be really dismaying when Fey Illumination and Dissipation don't synergize with a thrid of my healing spells. By all means they should work fine with Lustrate and Indomitability.
I took the liberty of testing this by the way, and you are wrong.
http://i.imgur.com/kzn8zBS.jpg
Background info: Noticed one of the new main story quest monsters give you an Infirmity debuff. As I realized this, I was exposing myself to it and snapping an Embrace and a Lustrate in the same picture. Embrace is only about half as potent as it should be in the picture, whilst Lustrate is a normal, non-crit Lustrate at level 52 and i130.
Verdict: Lustrate doesn't seem to be affected by buffs or debuffs at the moment. Cleric Stance does affect it as it should, but I think the potency is snapshotted from some arbitrary value (Level? MD? MND?) and applied without any other considerations except Cleric Stance.
So what all of this seems to be telling me is we still have a percentage heal that is now effected by whether or not we are in Cleric Stance, NERF!
No, what Tranquil / Rin is saying is that for some inexplicable reason, we have an ability-based heal that is based off some parameter (most likely MND because of the MND and INT swap of Cleric Stance) that seems to be arbitrarily unaffected by both positive and negative healing effects.
The next best test for this is for some SCH to get to 58 and see what their Emergency Tactic Adlos cure for in Cleric Stance and compare to what their Lustrates cure for in the exact same gear. This will tell us if Lustrate is affected by the 20% healing magic reduction of Cleric Stance as well (just for science though, you should never be using Lustrate in Cleric Stance now...)
@Tranquil / Rin
Do you happen to recall how exactly that particular Infirmity debuff was worded? Because if it said "Reduces the potency of healing magic" and not "healing effects" it would explain why Lustrate works though it.
Lustrate + Deployment Tactics = FCK YOU CURE III
I think it's better to look at Lustrate as a physical healing skill rather than a magical one. Still retains the benefits of being buffable/critable while ignoring silence.
I'm... pretty sure this is a bug guys. It looks like it's acting like it used to, except that when you switch around your mind/int and reduce its potency it heals for less. Which makes sense cause now it's got potency and works like a normal spell, except it's not tagged correctly.
Honestly, by the way the skills are worded, it is working as intended right now. Both Lustrate and Indomitability are marked as Abilities, not as Spells like Adlo. None of the healing amplifier actually state they work with Abilities. Their descriptions read Healing Spells/Magic/Actions. None of them state that they should be working with Abilities. Yes, it is still an action and yes, game logic wise it is magic, but both don't apply with these mechanics. I haven't run the numbers, but it would be interesting to know if both skills are actually affected by Maim and Mend. Following the above logic, they are not.
Infirmary and the likes work the same: They reduce Healing Spells/Magic/Actions, so it isn't affected by it. I suppose that should be making up for it?
So... yes. Lustrating Warriors right now went from huge numbers to really dissapointing.