The music in Pharos is incredible.
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The music in Pharos is incredible.
She just looks bad here. Her best look is this. I was hoping she looked more Elegant...I dunno, just was
very disappointed in her concept in XIV.
http://img1.wikia.nocookie.net/__cb2...VIII_Art_2.png
@Saseal.
You're putting your left leg in and out the entire fight.
Incredibly underwhelming. We could of used like sound barrier
or something where everyone has their own respective barrier to ignore her singing.
Or do something to interrupt her singing, I'd like more environment handeling stuff against bosses like SVHM.
Agreed with the majority here - I love Pharos' BGM. It's one of the few I don't play my own music over (that, and Ramuh/Titan/Shiva/Ultima/Garuda and WoD... but thats about it).
The opera-esk SFX she does in mid-fight is a bit odd to me, but I would think it's hard to sing beautifully for any length when you have a bunch of people smacking and blowing you up... xD;
j/k probably has to do with wanting to keep the sound bytes brief and easy to hear. Make it sound too eerie and it sounds too much like the dungeon BGM's chorus. Which can easily be taken as her haunting singing from the top of the tower, echoing down throughout it.
The pick-up of the melody is the part I love the most - like an epic to get to this dangerous but beautiful creature.
I will agree with the fight itself, though - it is a bit underwhelming compared to the mood of beautiful danger the dungeon music sets. Mechanics-wise, same with Fenrir..... especially Fenrir. There's more pattern to his fight than plaid. ~_~ His mechanics felt lazily or uncreatively planned.
Diablos was at least unique with the doors (that is, before people learned/geared to mechanic-ignore them.... I still mark them when I heal that dungeon, though) the other two..... not so much.
The bird part of her design... yeah, not a fan of her 'hair' (and not particularly a fan of those particular parrots. Too unpredictable for me. I'll take my conures). They would probably be better off designing her after a canary (since they're typically thought of as 'signing like a canary').
Depending on the language (mostly Latin-based ones such as Italian, Spanish or French), the word used for them (Sirena/Sirene/etc.) is applied for both, mermaid the half-fish, AND siren the harpy.
So for anyone who's not a native (English) speaker, I can see why they'd be confused on her account.
As for the music, I found Pharos Sirius to be VERY fitting (enticing voice with a touch a sadness), but eh...different strokes, different folks, I guess...
One of the best things SE ever did in a patch was expanding that music and putting it on a loop.... It's a shame that so many players had moved well past it to ever get to hear it that way. I only discovered this when going back for my Zodiak and was soooo happy. Always thought that awesome intro was too short and basically wasted.
Well I concede on the mermaid thing, I only know English and some Spanish, that's my limit in the area of languages. So I'm sorry, I didn't know.
As for her look, I stand by that I find her look much more appealing here, I enjoy her design here much more than VIII, again my opinion. To each their own.
I also stand by what else I said, her music fits her and her dungeon, and what gorgeous music it is and shall remain! <3 <3
You mean this song?
http://i.imgur.com/Vuedciq.png
It would've been better if the BGM was also the music for her boss fight.