People are complaining about difficulty in Final Fantasy again. The devs must have done something right.
Printable View
People are complaining about difficulty in Final Fantasy again. The devs must have done something right.
I got an Onion knight card (5 star) from World of darkness and pretty much used that and 4 other cards to overpower most opponents, I'm only at 17 cards so far but have all the cards from the "lesser" card players, most frustrating as mentioned earlier are things like "random" where they pick from their deck of about 7 cards (where over half of them are 2 star or greater) and you get a bunch of 1 star trash and you are expected to win with that. I've not come across any that are "difficult" just sometimes it gets tedious when random means, every card except your decent ones.
They don't really 'ignore' the random rule, but their decks only consist of a small number of cards so it affects them far less. When your opponent can use multiple 4 and 5-star cards, while we're restricted to one of either even at our zenith, it heavily unbalances the playing field in their favor.
You need to play more opponents. Most of them sport multiple rare cards, while we can't even use a second uncommon card. Not every opponent has the Plus or Reverse rules to help you out either, so it becomes a case of raw power takes all which heavily weights the match in their favour unless they do something stupid.
The game shouldn't rely on your opponent making a silly mistake just to stand a chance of victory. It should be about strategy and planning. You have to play many of these opponents multiple times to stand a chance of getting the card you want, so it just gets frustrating to be stomped by a deck of unbeatable cards five times for every one lucky success.
Funnily enough... all of these 'issues' have an easy solution. Add more opponents with common card rewards and low strength decks. They don't need to all be world champions you know.
Primals are all 3 star+.
That is entirely besides the point. The issue is not the lack of progression speed, but rather the limitations imposed on using certain cards.
Personally I'm in the amusing situation where all the cards I've earned are 3,4 or 5 star cards.
Leaving me to use a deck of 4 starter cards with only one new card.
One time my only 5 star got swapped to my opponent, leaving me with the interesting situation of 4x 1 star and 1x 3 star, up against 4x 5 stars, and 1x 4 star.
Can't say I much like the restriction on higher value cards.
It has been said there will be new cards in the future. New cards. Future. Maybe you hardly can beat some npc today, but you will, in the future, most likely.
Let's make a parallel with raids: in the past, Twintania was the ultimate raiding challenge, today is 'just' a "know the strat" battle. Let the overpowered triad NPC of today be the Twintania of the past ;)
lol what, TT in ff8 was easy. You could prune out terrible rules, field all your strongest cards at once and steamroll everyone. If you lost a card just win it back or save scum, all the best cards you didn't have to win from opponents anyway.
I wish it was more like ff8 tt so I can get rid of chaos and random.
He has a point here, we need at least another lvl of rarity allowance.
Max we got currently is 1 4-5 star + 4 3 stars....which raises the question of who in his right mind will use 1 4star + 4 3 stars?
4 stars are used right now until you get something better and becomes useless.
They could add a final rarity level. If you don't want to make it 1 5*+ 4 4*, make it 1 5*+ 1 4*+ 3 3*or 1 5* + 2 4* + 2 3*