I'd like an LB that increases everyone in the party's stats by a significant amount.
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I'd like an LB that increases everyone in the party's stats by a significant amount.
Healer LB is pretty useless in turn 13, as if you get to point where you need to use heal LB, might as well wipe and restart, as you will do pretty soon after due to weakness, We 2 bar melee LB during 2nd phase to skip 3rd rage and at least 2 bar tank LB needed for transition to 4th phase.
Weakness makes healer LB less usefull, if they removed weakness from being rezzed with it, then it would be pretty tasty. As Ive seen it so many times on fights with mucho AE. Healer 3 bar LB, minute later all those who were dead are dead again. XD
all out pure dd lb please
I'd quite like to see a Support and Ranged specific Limit Break. Support giving the party a buff, Ranged being somewhere between Mage and Melee potency but applying a strong debuff on the target as well. Really there should be a Limit Break for every main stat;
STR - Melee.
VIT - Tank.
DEX - Ranged.
MND - Healer.
INT - Mage.
PIE - Support.
Would love it if they moved away from building Lv3 Limit Break and firing, and more towards everyone having multiple Limit Breaks to pick and potentially make use of, even if that's just the current 1 role 1 Limit Break system but with letting us pick whether to do 3 Lv1 Limit Breaks or 1 Lv3 Limit Break.
Im pretty sure its going to be a damage LB... due to the "damage dealer role" in Duty finder.
But it also may end up with some kind of "Support LB" what ever this could be... maybe a limit break that grants a strong HP/MP/TP regeneration over time?
e.g. : Limit Break III - Heals 20% of HP/MP/TP and grants a strong regeneration over time.
But it may also end up with an AoE ranged Limit Break with Arrows.. like for casters. lets see
i think its quiet difficult to balance it by having a personal Limit Break for every player now.. this means that they need to redesign every dungeon or boss.. because it could become too easy then..
And Final Fantasy 14 being a MMorpg i kind of think its okay that the limit break is limited to the whole group. It adds tactical aspects to it as well .. you have to use it rarely and in the right moment together.. well timed in a good group play (which Limitbreak and to which time). But if everyone has its own LB... you wont care a lot about the LB anymore... it just would become an other Skill which you fire out... when its ready..
in the new PVP Carteneau Mode you already have your own personal Limit Break metre ... which is called "Adrenaline".. and its quiet a spam fest, i can tell you.
/edit sorry i havent read your post quiet carefully... having 3 bars and using three level 1 Limit Breaks.. could be interesting..
the question is how they could implement that. maybe by having three different Limit Break Buttons. Limit Break I , Limit Break II, and Limit Break III. and when you have three bars and you press the LB I button.. you end up with 2 Limit Break bars.. then you could either make use of an other LB II or two LBI's.
But this could be a balance problem maybe as well.
This most likely. In the DF if a caster cant fill a slot it pairs an brd/archer with a melee, under the ideal circumstances.
Then again, if a melee cant fill a slot from a pick of the line, a brd will be paired with a caster.
Or is it if a brd cant fill a slot a melee is paired with a blm? or a blm is paired with a brd?