Originally Posted by
Atreus
Are we talking about the same thing? Secure, ie. classic Frontline.
72-man matches enable each team to go a direction of their own at the start. Any stacking that takes place after that point is merely tactical to either lock down a lead or to put down the leading team. Said stacking was typically temporary, as each team had a key responsibility. I'm not sure how you concluded it as nearly the zergfest that Slaughter is. 48-man made you have to roll the dice on how many players to send where, leaving part of the game to chance. I can't really think of a single person who enjoyed 48-man Secure, at least on my server.