This is regular grouping by the way not primals and coil where dps checks come in.
Even so though, you can slack off more and someone else usually picks up the slack (FFCOB not included).
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This is regular grouping by the way not primals and coil where dps checks come in.
Even so though, you can slack off more and someone else usually picks up the slack (FFCOB not included).
Are you ... actually serious..?
I dont really know how you would define active but, moving a monster for 4 feet and aggro swap isnt really active, this game mostly has dull tank mechanics in boss fights, which is pretty much the reason people dont like tanking, especially paladins are the worst, because beside this dull mechanics, they mostly need to press 1-2-3, thanks to their super alternate rotation possibilities.
That's what i would love. Instead of trying to make harder battles or events, SE should complexify the way players must fight in order to win. Incorporating skillchains could allow such things. One specific skillchain on a specefic key-moment of the fight to destroy the boss buff, or to delete the debuff on the tanks, idk... as you said, possibilities are almost infinite !
Sorry but, you are wrong about this one. Most people don't take on tanking solely because of the spotlight. You are the cornerstone of the party, and if you don't do it correctly, you have everyone yelling at you. Your general person just doesn't want the responsibility of dealing with random idiots yelling at them for making mistakes.
It is definitely not dull playing a tank, or a healer for that matter. That status is reserved for DPS.
I miss skillchains. I like the LB idea. But I have played all jobs because everyone gets boring from time to time.