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carraway, thanks for the names!
Shinobi, ffxiv only outputs log files in 4kb chunks. The parser will update whenever ffxiv outputs a new log file, which doesn't happen until there's actually 4kb of new data. So if you're fighting alone, it might take a while between log file outputs.
Rika, I'll do some more testing on it. I basically just popped the calculation in there and verified that it worked with my sample data. I'll try doing it live, with a clean log directory.
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Confirmed that, with the NM exception file added, lrParser works like a charm for parsing boss fights in DH -- more than I can say for the other parsers I've tried.
I also appreciate the small footprint and clean, easy-to-use interface. Thanks for your work in providing the community with this tool.
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Thank you very much for the feedback! I'm glad it could be of some use to others :)
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Actually, a problem has cropped up in my parses of Deepvoid Slave fights.
I currently run with two combat logs -- one for just my damage and effects, and one that's a tab attached to my primary chat log that records all damage and effects except for my own.
It appears that FFXIV is generating logs for all of these chat tabs, which then causes lrParser to double-up on all statistics generated. What's confusing to me is that the two combat logs shouldn't have any overlap, but everything is doubled in the resulting parse.
As an example: http://guildwork.com/albums/image/4e...118b56c700041c
The total damage dealt is twice the HP of Deepvoid Slave. I began the parse just before engaging Deepvoid Slave, with the "clear log directory" button checked, then screenshot the window of lrParser after Deepvoid Slave died.
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Does it work with others language ?
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Nexxus, not yet, but hopefully in the future.
carraway, that's quite peculiar. I'd have to look at the actual log files to see if duplicate lines are output by ffxiv or if there is some bug present. If you could upload a zip file with the logs for me to look at, that would be a great help.
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Sure i can try, do you just need the hit / critical / miss messages ? i can put them on here if you like.
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Hi there,
Thanks for the parser, i did some testing with that parser and well...
First of all to say, i like it, good job ^^
Following values are getting doubled:
SP /h
EXP /h
Damage
Healing
Damage taken
And this has nothing to do in how many chat windows & tabs you have displayed the damage/healing and so on.
Its the same for 1 tab/windows as it is for 4 tabs.
I would also like to add that healing through Life Surge / Speed Surge is not added. (Same for bloodbath)
But this could also fake the real count.
I have tested the following:
Get myself hit for 12 damage in total.
Used Life Surge > 1 hit > absorbed 398 HP.
So i according to the log i healed myself for 398 HP, which is of course incorrect as i only received 12 points of dmg. So ya ... we should not add that anyway ^^
Bloodletter:
- Bloodletter does more than just impact damage, once Bloodletter wears off, the target takes additional damage which is not counted.
I know that DoT things cannot be parsed as they are not displayed in the log. But Bloodletter is different, the after damage is loged like:
Original sentence - "The roadrunner suffers 325 points of damage from Bloodletter."
I would like to have that added (yes i am playing ARC as main which is why ^^)
Hope that help to make some imporvements ^^/")
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If it's logged, it can be added. Is that the exact sentence? Does the log show who's bloodletter the enemy suffered the damage from?
Nexxus, a zip file with log files in the appropriate language would be a good start :)
As for the issue with double logging, I'm unable to reproduce it for the life of me :( If one of you who experience this problem could send me some log files from a session where this happens to you, I'd be very grateful!
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Sent you a log file on cursedforge, i hope it'll help ! thanks for what you are doing !