What I'd enjoy from a relic progression would be something that requires some skill and is challenging. Titan HM was that brick wall before. Gathering the tomes for the oil and mist was an edge case. Running around doing FATEs was not in any way rewarding. Slaughtering a ton of mobs, waiting for fates to pop while sitting there staring into nothing and saying no I can't go do that other fun thing cause I need to wait here, running random dungeons and doing leves(wtf) was just tedious. Gathering alexandrite was not that bad but light... well it has a good variety since you are not forced into a single thing. But I think for the audience this is aimed at the amount of light needed is too much. Especially since along the way you are trying to encourage people to try/play other jobs.
