Originally Posted by
Fyce
Raising the cap from 450 to 600 is not the correct solution if you want to support multi-class progression.
One of the good way to do that would be to set a weekly cap per role (Tank, Healer, DEX based DPS, STR based DPS, INT based DPS) and only allowing your job to buy equipable pieces of equipment so you can't use your weekly cap on your caster to buy tank gear, for example.
This would allow people to play longer instead of just capping 450 once for the week and waiting for the next one.
(You would, in total, have 2250 tomestones to get to cap every role... if you play them and want to gear them all, of course.)