Exactly. I was pretty annoyed to see the old Amdapor Keep gear showing up in a much harder dungeon.
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remember pharos sirius? difficult 4 man instances don't go over well
If you read two posts before yours you'd see that, yes, we do remember Pharos Sirius. The reason it didn't go over well was because the rewards it gave was the same junk you got from the easier dungeons implemented in the same patch, and it was put in the same roulette as well. How many people would do coil if the rewards it gave were garbage?
It is an unfortunate but undeniable truth that people in MMOs want a carrot on a stick to chase. If that carrot is months old and rotten, there's not much incentive to chase it.
People wouldn't hardly argue it's inaccessible if it's identical extreme versions of the current HM Dungeons.
Just with more mechanics & dyeable versions of the dungeon's gear.
If they whine it's too difficult, well they can consider it an achievement to work toward.
I would love to see SE implement a Neo Nyzul Isle type of instance in this game, complete with the same style of challenges (kill all, kill specific, lamps, etc.). Have it drop only iLvl 1 vanity gear and dyes so no one feels like they have to do it.
so what exactly do you want it to give? it already gives tomes, which are the next best thing besides raid gear. if you want a 4 man to give gear on par with coil then tough luck, SE doesn't want to do that.
PS is literally exactly what you asked for. everyone hated it.
^not everyone hated it. A sample of a tiny, fractional minority of the playerbase did.
Many, many players loved it.
And nobody here is asking for Coil-equivalent gear.
Learn2argumentation.
i75 gear would have been nice. Better than Philosophy, but still lower than the Labyrinth of the Ancients i80 gear.
I loved Pharos Sirius 2.1 and I loved teaching players the mechanics of the fights. I always ran as SCH and 100% of the time, we would always beat the dungeon, because people listened and knew what to do. My only complaint was that it needed better rewards.