Made me lol
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Nice to see DRG getting a buff to our Dives, if only they'd shortened the animation lock ages ago.
I really don't like the change to testudo. It worked nicely and had a very strategic usage (just like cover, but worked in a different way). Now it's just something you'll activate "randomly" during a fight. Protecting healers and other low HP party members was one of the main things that made me switch to paladin. I wonder if the dumbing down of skills and strategy is going further in the future...
As a BLM, I greatly, greatly disagree with the swiftcast and LB changes. All we have is our Sleeps, Freezes, LBs and Swiftcast. Keep nerfing us away. Fucking christ.
Yeah agreed, SCH have already had a vital PVE crossclass skill deactivated (and so only 4 cross class skills vs the usual 5 are available to us in PVP unless we constantly swap out cross class skills between PVP and PVE)... and both SCH & SMN can get Aethyrflow stacks stripped off... so I'll pass on walking into Frontlines with my butt literally gift-wrapped for the opposing teams.
However the fact that we're getting a new stat on the PVP gear (since Morale is a dead stat outside of Wolf's Den) to make it more viable in PVE makes me very happy. Can't wait to see what that stat will be on the PVP gear I own, and what additional options it gives us in optimizing our stats.
Haha knew they would pull this bs on us healers.
The moment they took out CS was the moment i knew they would keep going till whm becomes extinct.
Its like nerf-nerf-nerf-nerf-buff-nerf-nerf -nerf etc lol
I'm pretty sure they'll nerf stoneskin and reduce sprint time / increase CD for it.
Now melees get their 30% selfheal(and bard) as ppl wanted.