-
Danger is not necessarily the same thing as adventure. Saving your city, or your continent, or you planet from impending doom is not necessarily the same thing as adventure.
If the reward from completing a quest is that your friend/mother/city/planet doesn't get eaten by a Demon Zombie Space Dragon ... then it's not an adventure game. That's a survival game.
What I am trying to impart to the community (and the developers, if they are reading this) is that adventures are supposed to be fun, they are supposed to be a choice (no railroading please), and those who complete the adventure should come out somewhat richer/happier/wiser from making that choice.
-
I could not agree more to that.
In my opinion it is mainly a matter of a penalty for death (instant thrill boost ;)) and making enemys tougher but also defeating them more rewarding.
I mentioned all of that in my threat (for everyone who hasn't seen it yet)
http://forum.square-enix.com/ffxiv/t...ingthrill-quot
:)
-
There are a lot of places in the zones where there are mobs stronger then the NMs, proof enough of future content and a higher level cap (obviously)