Hey Jin!
Yeah I know what you mean.... Tbh the crafting system itself is too random at times...
What I think we bed is to learn more about factors affecting crafting, like moon phase etc...
:/
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Hey Jin!
Yeah I know what you mean.... Tbh the crafting system itself is too random at times...
What I think we bed is to learn more about factors affecting crafting, like moon phase etc...
:/
I support a quit option but it would need to be under a 'Triple Lock' so that i don't blow my +3 mats synth by lag/accident. ^^
I call BS on that video. With all the hours I spent on games like Unreal Tournament, I know what playing that game looks like.
On topic...yeah, I wouldn't mind an "I quit" button. Though I'd prefer to throw my crafting tools at the nearest player instead of at the ground.
I spam bold synthesis.
Even though sp is sp, I don't care at some points. I don't like leveling up off a failure. Cause I hasty hands and pray for 0 durability when I just want to get the damn leve outta my face lol.
What annoys the f*** out of me is when hasty hand fails and leaves me with 50% durability left
As a crafter this kind of thing you just have to get used to. Sometimes it is a bit annoying. I've noticed that finished items seem to be WAY harder than materials, making a r45 leve that has a finished item like a shirt much more difficult than an r45 leve that is maybe something like buckles or another kind of armor part.
Are you paying attention to the stats which influence the main/off hand for your craft? For instance WVR's Main is DEX based, while the Off-hand is MND based. Since my MND is really higher I do WVR leves with the off-hand to take advantage of that. When I first started learning about that, it helped a lot. I'm assuming you're not trying to craft without support and stuff either, right? It makes a big difference. You might know all of this but I thought I'd just throw it out there.
I agree wholeheartedly, sometimes I wish there was a way to get out of the frustratingly fail synth and start over. Has anyone else noticed that sometimes you start a synthesis and it's JUST REALLY HARD, then you attempt it again and end up standard spamming through it? Where is the consistency?