I'd agree.
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I'm not even a healer main, and I find healing KMX to be borderline boring - one healer can take care of both cleanses for Moogle-Go-Round and Thrown for a Loop (hell, a healer can even cleanse that off of him/herself if timed almost perfectly). I actually prefer going healer over my main (BLM) because it's stressful having to hold back on DPS. XD
As for Ramuh...Those times where two people with Thunderstorm going back and forth trying not to overlap the circles on the two people affected by Chaos...only for both to miss and kill the other two. Good times.
I've never been able to figure out what it is I can remove and what I cannot (the icons are too similar), and it's pretty unforgiving on how much time it gives you to remove them.Quote:
I think you have a point. Moogles is not a terribly difficult fight and pretty much every failed party I have been in is due to healers not using Esuna/Leeches on stuff they should be. Which kind of baffles me as a WHM main.
I'm one of those healers. I fail to remove the status effects sometimes and the party wipes. I daydream A LOT. But I've already cleared the fight so it's not like I can't do it. Attentiveness is the key to that fight and sometimes that just goes out window at the wrong time. But I have never had a healer partner that refused to remove a detrimental status effect cause they didn't feel like it or some variation of that.
The bemoggled icon (one shot from moogle go round) is the reverse of another icon, I think it's one of the resistance downs, it's just sort of flipped so they look similar.
Easiest way to deal with it is immediately look at the party list when you see them both being channeled, huge bluish circle. Moogle Go Round and Holy happen at the same time. If quick enough, one healer can cleanse both if both targets are in casting range.
Come at me kupo! (chained charms), the chains will appear a bit early before it goes off, and it happens in combo with Moogle Rain of Death, with the yellow crosshair icons on 3 players. Icon is just a moogle.
Important to note that sometimes moogle rain of death comes out with both tank mogs doing a hate reset in which case there will be no charm for that combo. It's one or the other.
Best way to stay alert is to pay attention to the King, and the combination attack cue with the 3 bullhorns.
So many reasons:
- Gated behind Moogle Ex.
- Independent responsibility that affects the whole group. Someone screws up? Its probably a wipe.
- Some degree of Randomness. Specially lethal to unprepared players.
- Pretty much requires some sort of external Voice software. Communication is everything on this fight, and chat doesn't cut it.
- Melee unfriendly.
- Ridiculous DPS check. My static has half the team on HA weapons and it's still cutting it close. I have no idea who designed this but I'm pretty sure its impossible to do on the base iLvl required.
- Best winning strategy not widespread, requires good DPS healers and a DPS oriented tank.
Seriously tho, that last point is the make-or-break point of most Ramuh fights. If your healers and the tanks are not DPSing the adds your chance of clearing becomes nearly zil. Too often I see the current MT stick on Ramuh instead of attacking an add behind them, or a healer complaining why the DPS slacking when all they did was cure. Healers that can actually DPS amongst all that chaos are few and far inbetween :/
And I hope they don't nerf it. At all. It's a fun fight that our group suffer/enjoy at the same rate.
Edit: By nerfing I mean the adds' HP, mechanics, damage and that stuff. Not implying the echo.