http://www.fateofthegame.com/wp-cont...6-14-49-44.jpg
I actually haven't thought of renting my services, thank you! ;)
*Oh sorry, I'll be too busy leveling my Rogue and it's story, I'll be out for a while.
Like Commendations that they might give another title or anything for 1000, they better adjust the achievement for Fates 5000! ;)
So you mean to say that from lvl 1 to 50 doing Fates you cannot learn your class/job unless you go into low-level dungeons and you are not capped, maximizing all your skills capacity and learn a rotation - to be considered good? hmm...
You won't make money out of me as I'll craft mine myself ;)
Greater community? Ha ok anyway, if they imtroduce some new tank and healer classes in 3.0 that are exiting hopefully mpre people will play those roles
In fates I've seen people ignore aspects of their job that are important in dungeons. I'm sure you've seen it too: the monks not bothering to bootshine from the back; the dragoons ignoring heavy impact; tanks not bothering to position mobs so the rest of the people aren't hit with conal AoEs; etc. Because Fate mobs usually die so fast that it doesn't matter. I think that's why it's better to learn in dungeons.
Just preform with 4 Ninjas and voila, dungeon done.
If you can grab a healer, that'd help but you honestly don't need a tank from Lv 15-38.
It's Stone Vigil/AV and beyond that gets a bit tricky with that. Sunken Temple to an extend too. But by Lv 32, you can just FATE it up and call it a day.
I agree though.
This game desperately needs more interesting tank/healing classes. I was hoping Ninja would be capable of tanking ala FFXI, but alas... the whiners would whine because that's all they do anyway.
Not at all.
Ninjas utilize a lot of Ninjutsu art that's more supportive/defensive than offensive. Stealth is just a tiny portion of a Ninja's arsenal.
But I guess if you wrap your mind around stealth being the ONLY tool at their disposal, then I guess calling it stupid would be logical. Except it's not.