And then someone resets it at 1% and you gotta down that 1000% increased HP again. No.
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My gear level is high enough that those things aren't going to kill me before my friends arrive :P
But as I said, doing so nets a ton of drama. Take out the drama and I'd have no issue with the hunts as they currently work. Since the group that tags them tends to get full credit.
It works good like this because not everyone will get the kill meaning it slows the pace of some players in which they get their rewards.
It keeps people doing them., if everyone was getting stuff, hunts would die off quick once everyone had their crap.
Odin has his move at the end that can wipe the whole attacking group... And if it's not dead in time it disappears and no one gets the reward, just death. This would clearly add a level of difficulty to the fight, and give everyone participating a really good reason to wait for longer than 1 minute to pull the mob.
This shouldn't be done for every S rank, there should be different skills for different mobs, but this sort of thinking I encourage SE.
I really want they Add Rafflesia as an SS Hunt Mob.
Really wanna know how much ppl it can Devour at 1 go. :D
Or maybe Random Twisters from Twintania. I really wanna see how many will survive. Or how many Twisters will get.
More HP, longer battle, more people have time to zone in, then the map crashes. No, thanks.