It's a Fantasy game, Warriors just prove you wrong ^^.
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I've actually discussed this with some of my FC mates - in FFXI dark knight was known for two things
1) Great Sword
2) HP used for Damage moves/Bonuses
Right now we have classes that use MP for damage (mages) or MP for damage bonuses (brd) - or TP for damage (mnk, drg, so on).
I would love to see them introduce dark knight as a great sword DPS that uses HP for damage bonuses/moves. This would mean you could make the job fairly easy to execute massive dps... but only as much as the healers can heal you. MP and TP could be used for triggers on the moves (which then consume HP based on damage). Basically they would be a class that can self suicide really easily... but deal massive spike damage. A dead dps is a useless dps though in most fights.
I feel like Dark Knight should be more Scythe based, but I guess that would be too close to Dragoons and lances/spears. I would love to see a Berserker/Rune Knight class that used 2h Swords. I really, really, really miss 2H Swords, kinda disappointed I can't be a 2H Paladin sometimes. Rune Knight would fit that bill great imo, I'd love to play a 2h sword tank or dps either one.
And I still want RDM dangit! We need some cool support/utility jobs!
Going by how FFV's Berserker went, it would more likely be added as the second job to Marauder, though its positioning as a damage dealer would most likely be attacking from the front rather than the sides or rear like Monk or Dragoon to maximize damage output, putting them at greater risk, but being true to the nature of what a berserker does.Quote:
I would love to see a Berserker/Rune Knight class that used 2h Swords.
Because I have a hard time just letting things go, I feel compelled to correct you: Cecil's sword was not a two-handed greatsword. As indicated in this screenshot, he is equipped with the Dark Sword in one hand and a Dark Shield in the other.
http://lparchive.org/Final-Fantasy-I...101/14-018.png