Originally Posted by
Rbstr
I love the idea of SAM as a counter/parry/partial evasion tank.
But it would suck if the skills and survivability of the class were particularly reliant on the parry secondary. Gearing would suck, because parry would become essential.
Basically, keep the primary tanking mechanic in the stance/skills area. Don't have more than one parry proc skill. Use skills/buffs to create automatic parries that don't rely on the RNG. Have the stance do minor constant mitigation and some % for partial evasion.
If you really want it to be based on parry you need it to be able to make up for the damage potential lost to required gear. Which, I think, becomes very hard to balance.