It's been said a number of times that 1.18 is just basic AA implementation. They're not done with it yet. I'm really looking forward to the combos we'll be getting soon (1.19 I think? Anyone can confirm?)
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Yeah that goes 2 ways, champ. Every complaint has at least 10 counter arguments. In fact most of the people who enjoy the changes are playing instead of complaining on forums, so I think your ratio just got shot to hell.
Just because compliant doesn't show up on spell check doesn't mean it's the right word. Effective communication is important when you're making up numbers.
I would agree. All armor still seems expendable in a way. Perhaps that's not the right word for it, but it's the best way I can describe it.
They are however redoing the stat system and adding the materia system, so hopefully that will help with this. I think the main problem is it doesn't matter what armor you're wearing (for the most part), nothing overshadows anything else by any noticeable margin. Also, most of it is still very easy/quick to obtain.
i can see where you come from, i hope you find a set you get attached to, i as a main conjurer found a set of equipment i really love in the loyalists bilaud and the divining hat, they go so well with a leather skirt (only for town) ^~^
i was also very pleased to see the introduction of rank restricted gear
over all i love the patch and cant wait for more, conjurer finally feels like what i do has meaning instead of aoe cure spamming for almost no mp cost
i just went ahead and read the JP forums regarding the 1.18 patch. Boy their more unhappy and direct about it than the NA side... >_>
Same here. For me one of the most important things in the game is gear. It brings sense of accomplishment and progression to the game which this game just lacks.
Overall, the game is progressing in a right way but at a snail pace. The exp change should not been implemented until the last patch that would've completed Yoshi's magic chart. Need to see 10 times more content first.
It was MEEE, I was the turkey all along :P ... oops I mean THM Hehe
Anyways ... Agreed, main thing is still need tweaks and more content, but as Yoshi said... things will be alot faster now with 1.18 out, foundation is set :P Funny thing about mp management too, once 1.19 is out we get to cast cure in passive mode :D Which could possibly mean a in battle refresh tick while we heal^^ Hopefully that'll tone down all the negativity alone about mage nerfs :P
I know what you're getting at.
Then you definitely missed out the great provoke-nerf.
I also said, that I play 4 different classes. One of them being THM.
Also, as a Tank I also greatly suffer from the MP and hate changes in general.
Just want to say, I too, have good reason to be unhappy because of the nerfing, but i sure am not. :)
btw
I played also with a lot mages in leves, partys and the dungeons and only one mage had MP issues and only because his actions weren't always the smartest (AoE without a good reason, healing while my HP was full and so on).