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I like the changes with exception of some things like the mp cost of some spells (i.e. cure spells, which is ridiculous) and the recast times on many skills/abilities. Many recast times are ridiculous as well. If these are balanced, the game will be much better. Oh and something that's needed changing all along is the length of time buffs and de-buffs last, 5 minutes tops for some, which is nuts too. There is not even a realistic way for regaining MP during battle to the degree it's needed. I'm well aware of the skills and abilities that we do have and they aren't sufficient at all.
I guess if the devs need to see a proper way to do it, they just need to have a look at their first endeavor with an MMO.
FFXI has this game beat in every way except Graphics. I don't want a duplicate of FFXI either but some of the core systems it has are much closer to perfection than anything in this game. It doesn't hurt to take some of the core things that exist in XI and bring them into XIV.
I know how SE works and its all about making money obviously. I mean take a look at the old Fatigue system! They took it out and now it feels like they are trying to compensate for it in every other way possible. Anything to slow down the player. They seem to think that player manipulation will substitute for game quality to keep people playing the game.
oh well, that's my opinion.
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LOL @ "indian giving"
good point! I agree with everything you brought up Rega.
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Most complaints on this forum boil down to few general subjects:
"Why did you change THIS instead of THAT first?"
Complaints about issues that have been present since the beginning of the game, but only became apparent once the current changes were implemented and difficulty ramped up. Good to bring up, but not really related to 1.18.
The direction of the game (entirely subjective).
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Then there is of course the fourth group: criticism that matters (related to 1.18). Very little of it, though, so the reps have a huge task to do. Good luck to them.