Originally Posted by
Valkoria
Anyone who was serious about ScoB when it was serious progression would know that there were some hard dps checks in nearly every fight. Want to know why so many groups couldn't progress in turn 9? Because most groups couldn't push 47% before the third heavens fall. Want to know why t8 felt so hard unless you solo tanked? Remember those times when you'd get a bulb in the center after a hornet? etc.
You'd be surprised how much damage a tank can deal if you are good and have a good attitude about your role, you're not just there to sit and absorb damage. Parry scales extremely poorly and doesn't really improve your EHP all that much.
PS: The word some people are looking for is Effective Health Pool, Mitigation effects it, but having more HP is NOT Mitigation. Mitigation is something that reduces damage taken (rampart/vengeance or armor/parry), Self Regeneration and HP are things that effect your EHP.