When did people forget that rare items are just that, rare. You don't get rare items because you "deserve" them, you get them because you happen to get lucky. The rare items are also not needed, just something cool to have if you do get one.
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When did people forget that rare items are just that, rare. You don't get rare items because you "deserve" them, you get them because you happen to get lucky. The rare items are also not needed, just something cool to have if you do get one.
There is a streamer on Twitch (www.twitch.tv/evolvedmale, check him out he's pretty cool to chill with). He has over 140 Levi kills and has yet to see a mirror or mount drop. I think it gets pretty bad when all 8 players in the party pass on the loot because they already have it, are capped on seals, or just don't care about it.
You're correct that rare items should be rare... aesthetic items can be rare. Gating upgrades by behind incredibly low drop rates, though? I already have this funny feeling that I'll finally stop the Lex farm insanity, beat T8 with my static and loot that weapon after a few wins (1/8 chance my weapon drops), then decide to play Lex that one time to help a friend out and... look at that, a flippin' mirror drops >.> /drop
If you want to prove this is running people away from the game you are not helping your case. They cannot just gate everything behind tough battles, eventually with a few days/weeks people hammer these fights down and have them on farm. Then they start selling runs to others who cannot quite get it done, then you have hundreds/thousands of people with relic weapons in no time at all. Sound familiar?
A good chunk of the community as well as the devs were not too elated about this, so now we get low % drop rate, so you either have to be lucky or dedicated to obtain these items. But it feels oh so good when that magic day finally arrives.
if everyone could have everything then what would any of us have to work for?
Hi Gardes,
Definitely agree. Back in 1.0, many of us actually suggested systems like what you said, and as noted, Garuda 1.0 dropped Vortex Items that after you collected X# of them you trade it in for a Weapon of your choosing.
I think there's room for *both* systems, for sanity and catering to both extremes:
* Keep the Rarity / Super Low Drop Rate for that "Winning the Lottery!" feel and grinders.
* And, add a Token System for each Win, with a balanced/fair # of Tokens needed to trade in for that same Rare Item.
This way, you can grind and hopefully see it drop (traditional), or you know that eventually, maybe after 50 Wins (50 Tokens), you will get that item as well.
This satisfies players who enjoy making incremental progress towards a larger goal, instead of relying on pure blind Luck / RNG only.
There's no harm in this, and it's baffling Yoshi P and the Dev Team don't consider it. This should help make FF XIV a more enjoyable game overall.
I stopped counting at 100 leviathan extreme kills. It's been somewhere over two dozen kills since then, helping others get weapons.
I've seen one Mirror drop, and one mount drop. I rolled a one on the Mirror by the way, think I got a twelve on the horse.