The only way I would drop DRG entirely is for gunblades, and that probably won't happen until we get into Garlean territory.
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Not in the slightest.
QFT
Tanks and healers are coming for the extension (which is said to come after Coil3, so instead of 2.5 or 2.6, expect 7/10 month from now).
And tbh, there are like at least 2 jobs which would make so much more sense as tanks... I mean, have you ever heard about Templars ? Even SAM would be better tanks than NIN...
That said, we got no words on the gunner class. Still hoping for healer, chemist job :p
Oh and btw, healers are now as scarce as tanks. Not sure if it's because we have less healers or more tanks though. Could be both. But honnestly, if you want to work on something, fix people's attitude about "URGH, WANNA DO BIG NUMBAHZ". That's mainly why SMNs aren't that common, even though they are at least on par with other dps... everyone seems to play DRG or BLM nowadays >.>
extension, please look forward to it
seriously ?
SAM => parry tank, high defense
Templar => magic buffed tank, high magic resist
evasion tank in a game not designed for it (aka FFxiv, insta death-or-6k attack only) ? Sure... You'll have a tank useless for anything above... Story mode maybe ?
And good luck to beat titan HM for your relic without i110. No way you'll have the HP to survive before that.
Can someone please lock this thread? It was stated that Ninja will be a DPS class.
Not really, but I do believe that if they are ever going to add another tank, evasive-based mechanics is the route to go. NIN would have been perfect for it, but I'm fine with it being only DPS.
Glad it's DPS like it should be.
So making Ninja my melee main.
To be honest, Team Tanaka's catering to the bandwagoners effectively ruined Ninja as a DPS job, other jobs by extension due to a playerbase requiring /NIN, and FFXI overall by creating enemies with horrible AoE moves intended to strip shadows.
I hope team Yoshi have thought the concept of Ninja as a DPS through and have abilities set up that allow the job to execute its designated role. If shadow abilities must be present, they should temporarily increase the player's attack potency rather than take damage (a concept that has been exploited by all of us in XI and led to needless escalation of monsters' power in the long run). I'd personally like to see enfeebling Ninjutsu (Jubaku, Hojo, etc.), though that certainly would require a new class.
As for Samurai, I'd see it a perfect tank if it becomes the 2nd Lancer job. An enmity-building ability (similar to Defiance & Shield Oath) would not be too difficult to think up and a few Samurai-specific thrusts that form combos with each other isn't beyond the realm of possibility.
I doubt that they'll add Samurai as the Job for an existing class, except MAYBE off of Gladiator. If the addition of Ninja is any indication, we might have the addition of new classes coming with each new job in the short term. Perhaps in the long term, these classes will then sort of get mixed and matched for new Jobs.