I'm down for some info on the engine. Seems like an important part of the overall development. Wasn't this same engine the one they used to run ff13? Cause damn that looked amazing.
Printable View
I'm down for some info on the engine. Seems like an important part of the overall development. Wasn't this same engine the one they used to run ff13? Cause damn that looked amazing.
I wouldn't mind an update specifically talking about these things either.
Mostly because you generally don't hear about this stuff post launch of a game -- Specifically an MMO unless they're changing the engine used. You didn't even hear about backend information when Blizzard was working on Cataclysm beyond the stuff anyone could guess.
Nice thread. Finaly someone that start to think to seriuos thing.. They add can anything they/we want. But without some otptimization, in particular about the server issue, you can't have a smooth (and i hope dynamic) gameplay. (about the heavy engine you could solve with a powerful pc.. about the latency you can nothing. )
I want to know why they're so terrible and fail...PS2 Limitations for FFXI, Crystal Tools Limitations for FFXIV. Talk about it SE! Fuel my rage and hate for crappy servers >O
i would have enjoyed the original game much more even pre-patches if they had the system working correctly. that was the biggest problem the game had originally was the lag the system had and it seems to be taking back seat to the other things. it doesn't matter what they improve because unless that is fixed it will never work out like anyone wants.
I'd assume that this is a constantly ongoing thing, rather than something that will ever be mentioned outright - unless they need to make specific mention of it for whatever reason. Also, it has improved quite a bit since launch (still not perfect) but I'm guessing that a lot of the changes will end up with a move to a Client Side UI, particularly since Yoshi-P seems willing to allow some kind of UI modability outside of resizing and moving things about.
I'd like to remark however, that I've had about three crashes and a few disconnects since I started playing back in September - crashes caused by me putting the graphics too high, and the disconnects by me kicking my router. Maybe I'm just lucky though...
Seriously, nothing has been done since September. Some little tweaks, but not what the game needs.
It's not even about disconnects or crashes. The game is simply sluggish anyway you look at it. From the time it takes to deliver the action once you press a button during combat (seems like 2000ms ping) to the way it kicks your PC to the balls no matter what settings you use, stuttering in cities and heating up your GPU.
This bottleneck ruins the game, but it can also save it when properly taken care of. The difference will be mindblowing if we ever get to see it.
You're lucky. A lot of us are having stuttering issues anytime we enter a city. It doesn't even have to be populated by players. I get hiccups in Limsa when there is absolutely nobody around. It's worse now for me than it was 3 months ago. It was the same way with XI. It was never optimized for a PC. I can walk into Jeuno, WG, whatever and get abysmal FPS on a GTX 460 and Hexacore processors. SE just doesn't know how to optimize games for PC.