Sure. But the realy epic looking enemys should be the realy tough ones and not one of the first you will encounter in the game. :)
Printable View
Cactuars are oversized and there detail looks awful, I like the mini cacturs, running about and spraying 1000 needles my way, ok maybe not the last part but they shouldnt be bigger than my lalafell :(
'Got to admit, I'm iffy on the new sizes.. I mean, yes, some could have stood to be a little bigger.. but, marmots? Well, maybe a bit, but I feel like I'm scuffling with a bear cub now. And let's not start on the already large monsters..
I really think they may have over-done it a bit.. especially with Cactuar. Those have gone from 'Aw, how cu- OH GOD NEEDLES' to .. well, kinda bland. Definitely they lost something alright.
But all said, in the end, I hardly felt it was at all necessary in the first place.
I agree, the mobs are too big now. Tbh I thought they were fine the way they were before the change, but I guess I can live with how the marmots and squirrels look now. Not with the rest though, it kills the immersion.
As it was said a few posts above, targeting is not as bad as it was before and I've never felt like the mobs were too hard to target. I only play with my keyboard though.
Those toads freaked me out already, now they're terrifying D:
Marmots are a form of squirrels. I don't think I've ever seen a squirrel the size of a badger, or a small bear before. Their size now is just horrifying. I don't understand why they're as large as they are now, what with the new targeting system.
You can't complain that the targeting them now is difficult, as we now have A.) A filter, and B.) The ability to target anything by clicking on their name. The resizing of small mobs was pointless.
They look like they just hit /big all enter, and bam! The Imps dont need to be as big as they are certainly.
Its BLOODY SCARY! it is
Everything is huge and amazing and makes fights so fun in first person mode.
However I find in 1stperson I cannot always tell what actions are working or not because casting effects are faint.
But its fun fighting an ogre leg like that up close and personal
They only needed to increase the size of some of the land creatures that were extremely small, IE rats and marmots. All of the other monsters looked good to me.
I have to concur on that one. As I'm mostly using a controller to target stuff, I was quite afraid with the change in size of mobs when the team announced it, but then again I was hoping it could come out smooth somehow. Now it pains me to say that I was right to fear. Not a day goes by without me going all OMG on an encounter with a ridiculous steroid-sized-whatever. Oh, so you're a Dwarf Rat. You sure of that? Lucky ladybugs? No thanks, i'm not touching that.
Well you get my point, I'm not going into a detailed list. To sum it up, large funny-looking things may be the norm in some other games (no, I won't name), but something feels really broken here.